Inevitably, given their conflicting post-war political goals — particularly as they pertained to Eastern Europe and the Balkans — relations between the western democracies and the Soviet Union steadily deteriorated. Indeed, I'd found no game hitherto where such violence could be meted out to an opponent (or opposing team); truly death from every direction.I've harboured the notion of further developing it into something more streamlined, and addressing the issues with the CRT (easily done with a D20 and a bit of common sense). Or in the case of War in Europe and War in the Pacific, a three part article to link these two huge monsters into a single game! In the end, as you say: everyone (East and West) managed to dodge a bullet, at least when it came to this aspect of the "Cold War".Best Regards, Joe. Finally, on 24 June 1948, the Soviets blockaded Berlin by closing off all rail and road access to the city in an attempt to gain complete control of the divided former German Capital. I always wanted this game as a teenager in the 1980's and could never afford it, when I could afford it I could not find it. Real life concerns (mostly lack of time) between work and family will leave this guy sitting on a book shelf probably until I retire. Free Shipping on All USA Orders Over $149! Way back when, I lived in a small town so I had no FTF opponents. Still, I hope that the various posts, game descriptions, book reviews, critiques, and other hobby-related material that I present are of interest to those players who still appreciate and play some of the older “classic” games. Enterprise Games has recently come across a supply of spare parts for SPI games. Almost from the day that the Nazi High Command formally surrendered to the victorious Allies in 1945, a now politically-partitioned Germany took on a dangerous new role as a key flash point for Cold War tensions between the Eastern Bloc, dominated by the Soviet Union, and the Western Allies, under the leadership of the United States. Depicts the titanic struggle which ultimately encompassed all of the major powers of the period. TRICKS OF THE TRADE: A PLAYER'S AID FOR AVALON HIL... AFTER MY LATEST HOLIDAY FROM BLOGGING, I'M FINALLY... SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, American cargo plane landing at Templehof, Time Scale: 2 days per game turn (land game); 4 hours per game turn (naval game), Unit Size: battalion/regiment/brigade/division, air squadron, individual ships, naval flotillas, Unit Types: army/corps headquarters, division base, mechanized infantry, armor, airborne infantry, air mobile infantry, alpine (mountain) infantry, marines, armored cavalry, special forces, assault engineers, field force, artillery, surface-to-surface missile, fixed ADA (SAM), mobile ADA (SAM), electronic warfare, railroad regiment, front supply head, fighter aircraft, bomber, reconnaissance aircraft, transport, attack helicopter, transport helicopter, PT boats, mine layers, minesweepers, submarines, destroyers, guided missile cruisers, naval air, and information markers, Number of Players: two (teams highly recommended), Average Playing Time: 6-200 + hours (depending on scenario, and assuming experienced players), Three 22” x 34” hexagonal grid Map Sheets (with Turn Record Track, Terrain Key, Die Modification Record, Movement Point Expenditure Track, NATO Airbase Holding Boxes, NATO Task Force Boxes, Port Boxes, Warsaw Pact Airbase Holding Boxes, and Warsaw Pact Task Force Boxes incorporated), One 8½” x 11” hexagonal grid Map Extension (with Naval Turn Record Track incorporated), One 8¼” x 10½” hexagonal grid Map Extension (with Off Map Movement Tracks incorporated), One 8½” x 11” Scenario and Situation Briefing Booklet (with Scenario Instructions, Different National OoB’s, Movement Point Costs Charts, Land Combat Results Tables, Weather Tables, Positive Air-to-Air Combat Results Tables, Zero Air-to-Air Combat Results Tables, Negative Air-to-Air Combat Results Tables, Nuclear Combat Results Tables, Nuclear Contamination Tables, FLAK Combat Results Tables, FLAK Suppression Tables, Naval Movement Costs Charts, Naval Combat Results Tables, Air-to-Ground Combat Results Tables, Sweep Results Tables, Special Forces Vertical Assault Tables, Special Forces Assault Tables, Mine Results Tables, and Air Superiority Level Tables incorporated), One 17” x 22” perforated (for separation) NATO and Warsaw Pact Air Allocation Display, Two 8¾” x 11½” flat 20 compartment plastic storage Trays with clear plastic covers. Scenarios. Faced with an embarrassing political and military failure, the Soviets finally ended the blockade on 12 May 1949. Best wishes, Tim A, Greetings Regularjoe:The good news is that THE NEXT WAR isn't going to spoil if you have to leave it on the shelf for a few years. Some titles (always assuming that their basic architecture is sound) can -- with a great deal of effort -- be made playable, and some cannot. units range from individual vehicles and squads to platoons or companies.These units are rated based on types and ranges of individual weaponry. @Joe: The Next War is arguably the more 'realistic' one for the time period - the Soviet force balance was stronger and hadn't had a decade of Vietnam to sap its overall fighting quality. This project has eluded me to date, and indeed in the year 2012 would be truly quixotic. Bizarrely I remain prohibited from giving details of this under existing legislation, but suffice it to say the outcome was alarming for either NATO or the WP. Lille Counter Sheet 2 - $10. How do you feel about the different counters the DG version has? This Blog is for players and collectors of traditional War Games. Thoughts? TOAW III actually has some recreations of the big scenarios (I'm planning to run a double-blind one on Myth-Weavers). SPI, THE WAR IN EUROPE MODULE 1: THE FIRST WORLD W... SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, Unit Size: divisions/corps and ships/fleets, Unit Types: infantry, cavalry, shock infantry, army depots, fleet and information markers, Number of Players: two or more (teams highly recommended), Solitaire Suitability: average (if pushing around 2000 unit counters doesn’t bother you), Average Playing Time: 8 + hours (assuming experienced players and depending on the scenario; for the campaign game: think in terms of weeks not hours), The hexagonal grid Map Sheets required for play were NOT INCLUDED with this edition of the game (see description above for which maps to use from other games), One 8½” x 11” Rules Booklet with Scenario Instructions, One 8½” x 11” Game Turn Track (with Abbreviated Sequence of Play), Two identical back-printed 11” x 11” Combined Terrain Effects Chart/Land Combat Results Table/National Characteristics Summary/ Demoralization Schedule/Expansion and Conversion Cost Chart/ U-Boat Warfare Table/ U-Boat Attrition Table/U-Boat Reinforcement Table/Naval Reinforcement Schedule/Naval Combat Probability Table/Naval Combat Results Table, Two identical back-printed 11½” x 21½” Combined Entente National Resources and Fleet Level Track/Central Powers National Resources, Fleet and U-Boat Level Track/Entente Demoralization Level Track/Central Powers Demoralization Level Track/Entente Morale Level Track/Central Powers Morale Level Track, One SPI 12” x 15” x 1” flat 24 compartment plastic Game Box (with clear compartment tray covers) and clear plastic Box Cover. For my own part, I have always chaulked it up to Dunnigan's perverse habit of incorporating some element of World War I combat into every design that he has done since 1914!Best Regards, Joe, Greetings Tim:I'm glad, as always, to hear from you and, of course, I'm also glad to learn that you are now feeling better. Each game turn represents ten days of real time. First, it is hard to see how the Soviets could have maintained the loyalty of the Poles and East Germans if the Kremlin had unilaterally decided to open the "nuclear Pandora's box" since -- even if a full neclear exchange did not result -- virtually all of the most worthwhile targets for NATO nuclear strikes would have been in Poland and East Germany.On NATO's side, I have to believe that senior planners (and the political leadership of the member nations) were also deeply concerned that, because France had its own nuclear capability, that the "certain" ability to restrict the use of nuclear weapons on the part of the West was always going to be in doubt, particularly if Warsaw pact forces pushed deeply enough into West Germany to threaten French territory. 305 turn Campaign scenario. Sell/Trade. Click the first initial of the game below to jump to the START of that letter. In the end, however, I gave up on the idea as not being worth the investment of time and effort.I suppose, to be fair, even designers as gifted as Frank Davis are entitled to a "whiff" every once in awhile; after all, both Chadwick and Dunnigan have a few real "oaters" to their credit. Component counters are recombined using the same process. But these are just some ideas, maybe I can finally complete my comprehensive recommendations someday - probably on BGG.Zut Alors, Greetings Anon:Thank you for visiting; I appreciate your taking the time to contribute your thoughts on this game.As to whether the game is salvageable, that remains to be seen. This echoes the WiE graduated CRT, but linked to NML. Clearly, the cooperation between East and West that had won the Second World War was at an end. The purpose of this rule is to allow the NATO player greater flexibility in establishing his defensive line(s). This page is here as a resource to help people play and enjoy the old SPI games they own. We found the air game unbalanced in that it favoured the WP far too much, made some changes that seem to work. Units should only be generated at the GHQ. In 1982, SPI was the largest wargame publisher in the world, not only in terms of number of titles produced, but in terms of dollar volume as well. This was Mark Herman's first big game. A rotated 2-step counter has the same combat values as its associated 1-step counter. None of us, it would appear, are getting any younger; and health problems seem to crop up with ever more frequency as time goes by.Regarding combat in THE NEXT WAR: yes, a heavily engaged force could literally melt away like snow on a warm spring day, in this game. Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. And when you finally get enough time to really give this game a look, I think that you'll be thoroughly pleased with what you find.Best Regards, Joe, Greetings Don:Well, you certainly aren't alone in your view on THE NEXT WAR'S original CRT. Still, I hope that the various posts, game descriptions, book reviews, critiques, and other hobby-related material that I present are of interest to those players who still appreciate and play some of the older “classic” games. War in the West includes a four-turn introductory scenario on Poland 1939, as well as scenarios for France 1940, North Africa 1942 (from Gazala to Tunis), Italy 1943, and France 1944. The original SPI War in Europe game is a very good game. The three maps cover the area from the far north of Denmark, through Germany and Austria to the industrial heartland of Italy. Contact My Account Want List Log In. The simulation is primarily of land conflict with the secondary influence of naval and air forces. Sadly, I have to completely agree with your review. RULEBOOK VERBAGE: GAME BOX VERBAGE: YEAR PUBLISHED (EDITIONS): October 1976..Only one published edition by SPI; a 3rd edition (based on number of War in the East editions) … (Three identical Axis 400 counter contersheets) (Three identical Russian 400 counter contersheets) (Three identical Western Allied 400 counter contersheets) - Nine maps (A-H,J) - Four Rulebooks. Like WAR IN EUROPE, the core of the MODULE 1 game system focuses on the land war, although naval operations do play a supporting role in the simulation. Could you please e-mail me if you get a chance: enragedbees(at)gmail.comThank you very much.-Brad. I only wish that SPI had spent sufficient time on development and play-testing to recognize that this title had VERY SERIOUS problems.In any case, thanks again for visiting andBest Regards, Joe, I've wondered about a number of approaches which could potentially salvage the game without forcing a huge redesign. (PS Also posted this question to boardgamegeek and to Mark Herman there) Thanks!Jim Parker, Greetings Jim:Besides "Boardgamegeek.com," I suggest that you also visit "Consimworld.com" and "Grognard.com." This was a clever design concept that, unfortunately, just never really went anywhere in subsequent games: even in those games where the designers attempted to do something similar.Best Regards, Joe. War in the East by Nicholas Bell. 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